The Terran Raven is a new unit appearing in Starcraft 2. It is somewhat similar in role to the Science Vessel from the first Starcraft. It is a flying unit that can detect cloaked units and possesses several useful abilities, but does not have a regular weapon to use against enemies.
A Starport with a Tech-Lab add-on is required to make Ravens. Each one costs 100 minerals, 200 vespene gas, and 2 supply. Classified as a Light Mechanical unit, the Raven has 140 hit points and 1 armor. It starts with 50 energy with a maximum of 200, and moves at a speed of Normal.
The Raven has 3 special abilities that are all useful in different situations. The first one is the Auto-Turret, which you can drop on the ground anywhere you want. It costs 50 energy and lasts for 180 seconds. The Auto-Turret can target both ground and air, doing 8 damage at a range of 6 with a Weapon Speed of Normal. The Auto-Turret has 150 hit points and 1 base armor.
The second ability the Raven can use is called the Point Defense Drone, an automated defense laser that intercepts enemy projectiles. It costs 100 energy to cast and lasts for 180 seconds. The Point Defense Drone itself has 200 energy and it loses 10 energy per projectile intercepted. A big downside to the Point Defense Drone is it only has 50 hit points and 0 armor, so it can be quickly focus fired and destroyed.
The third ability the Raven has is the Seeker Missile. The Raven does not, however, get this ability from the beginning. It must be researched at the Tech Lab add-on attached to your Starport. The Seeker Missile costs 125 energy and follows its target for up to 15 seconds, doing up to 100 damage when it hits with a splash radius of 2. This ability is great for taking out groups of tightly bunched weaker units.
Available Upgrades For The Raven
There are several upgrades available for the Raven at your Starport’s Tech Lab add-on . The aforementioned Seeker Missile research is definitely an upgrade to get as soon as possible. The Durable Materials upgrade adds 60 seconds to the duration of the Auto-Turret and Point Defense Drone, and 5 seconds to the Seeker Missile’s chase time. You can also get the Corvid Reactor upgrade, which increases the starting energy of the Raven by 25. This is good to get because the Raven is solely dependent on its energy to do anything.
Two of the upgrades at the Engineering Bay affect the Raven’s Auto-Turret and Point Defense Drone. The Hi-Sec Auto Tracking upgrade adds 1 range to both abilities, and the Building Armor upgrade adds 2 armor to both.
Finally, each Ship Plating upgrade at the Armory adds 1 armor to the Raven.
The Raven is good at harassing mineral lines by dropping Auto-Turrets to take out enemy workers. Even if you only destroy a few workers before your enemy can take out the Auto-Turrets, its still worth it since it only cost energy. The Raven can also do lots of damage to tightly grouped units with its Seeker Missile. A few well placed Seeker Missiles can completely turn the tide of a battle.
The Raven is vulnerable to many things, and completely helpless if it has no energy. Escorting it with Vikings or other units can help the Raven survive so it can use its abilities to the fullest.
Best Uses Of The Terran Raven
The Raven is best used as support for your army or as a harassing unit. It is a fragile, yet powerful unit that can make a big difference in matches when played skillfully.
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