The Wii version of War for Cybertron named Cybertron Adventures puts you squarely in the hot seat of the current scene but not in full control as you may want which would work out well for the Wii but other issues mar a good thing.
Graphics & Audio: 12/25,
Lack of transforming at will, lack of two transformers during any part of the Wii version and just lack of gameplay all adds up to problems for the Wii edition of War for Cybertron. Developer Next Level and publisher Activision give us the Wii version of War for Cybertron but cannot hide the uneventful rail shooter behind the Transformers story and graphics.
The Wii version for this year’s Transformers release has a slightly different title to differentiate its huge differences from the other console versions and even the handheld versions which were decent. The Wii version gives us a two sided conflict that really does not need to have the two fold story or gameplay as even playing both sides you are clueless as to any story.
I found it difficult to follow the main story of the two sided fight during the end of their planet or whatever was going on and mainly focused on just trying to enjoy the game and pull enough for the review out of it. The game plays much like a bunch of mini games as you really have little time in any one area to get comfortable or even notice much.
You have driving and flying sections that are so similar they are only differentiated by the additional dimensions the flight gives you but even then it’s not much different. During any of the flight or driving you really have to work to get off course and die from running out of road or off the flight path.
Fighting is a bit different when you transform to a robot and use missiles, guns and cover for your weapons and defense but the game takes movement out of the equation. Not giving you control over where you’re able to move in the robot fighting sequences was a surprise but it would have worked out if scenes were longer or they gave you some kind of choice at times.
As it was you simply remain rooted in one spot and occasionally duck from cover to take pot shots at anything that moved on screen. One section would have opponents close by and use of close range Gatling guns worked well and others were longer range sniper rifle affairs that were never mixed.
The weapons only made for a brief diversion as with the use of cover and the full regeneration of health in seconds to make the game not challenging enough under most of the fighting scenes. The boss battles merely introduce a Transformer that has the usual health bar that does not regenerate like yours so it is just a matter of time to kill off everything in your way.
Cybertron Adventures tries heartily to take the fun of easy to play rail shooters and the world of Transformers and give you something interesting but things fall apart quickly. You do not have the fun of Transforming at will, switching between two Transformers like the consoles or the good looking Transformers at the heart of the game.
What you do get is a brightly textured but generic looking scenery with fast paced but repetitive action that is tightly controlled by the game and not the player. The gameplay is not all that tough and gets to be a bit too repetitive during the entire game but each section is short so you really do not get tired while playing, just tired of playing.
The Wii edition of War for Cybertron is not the game Transformers fans would hope for and the game seems more for the sake of having the full series on all the gaming systems for the release. Cybertron Adventures is not the game you would even want to bother renting and does not make a fun game on the Wii as too bland a texture palette and the too quick sections make up for a game that adds up to be a disappointment.