Much of a child’s personality is predetermined by age 5. It’s the parents responsibility to be there for their children so that they will hopefully take on a desirable personality. After this impression is made it is hard for me to believe that video games and violence does anything more then perhaps desensitizing them to the site of such things in life. Which can arguably be shown to be a good thing, despite the seemingly common belief that desensitization is bad, to the contrary it could be good.
Children who grow up squeamish to the site of blood could pass out at the site of it, injuring themselves or others around them. These children certainly couldn’t grow up to be surgeons. Much of the drive to help people in doctors and social service agents is found to be the direct result of violence in their lives. Video games are not to blame for all the current problems in society. If it weren’t for the video games especially the violent ones children who already have angry personalities would not have a means of venting that aggressive behavior in a safe and seemingly productive way.
Imagine if your a parent with a temper. Your child sees that and takes that trait from you now you are off at work while this child is home alone with his sibling they get into a fight, and he/she has no place to vent his/her aggression. These siblings end up fighting while you’re away… now one of them has a broken leg. It can happen with or without the video game.
This is a more likely scenario had you had a video game, a TV program, or something else to keep them entertained, as well as some parental figure, and a way to vent the aggressions you as a parent trained them into. one child is playing the game quietly while the other is making a sandwich and watching T.V. who needs a babysitter?
Nonetheless it is apparent that where you are not around during the first 5 years these children playing the video games may be predisposed to being violent had you bought them violent games. It still comes down to a parents responsibility to their children and not a developers problem in targeting these games for sales to children. A child who is taught the value of life by his/her parents would never take a life unless absolutely necessary. It could be said that spanking your child itself could create predetermined violent behavior such as hitting you back, which they would then carry throughout their life.
In summary, violence in games could be a factor in real life violence in ‘children’ NOT adults, AND only if the parents gave them that predisposition through their activities up to the age when they had created their personality, or if the Video Games where used as a means of sitting their children. The same could be said about movies children learn and create there personalities based on their surroundings. So surround them with love during their early years and throughout their lives, not violence, and a game will be just a game regardless of whether it is a violent one or not.
Violence in video games could even give children a stronger sense of right and wrong, and when violence may be appropriate as a means of self defense, or protection of some one else.
Now, I have to say this before I close, GTA is not a game any child should play ever. Not due to violence, but due to the fact that this game series makes being a criminal look like just another career option! This game series is morally bankrupt and serves no purpose to anyone other then potential entertainment value for adults, and I’ve even seen the moral greyness rub off on adults!