Dante’s Inferno is loosely based around the Divine Comedy by Dante – well, except in hack & slash form. It also draws inspiration (see: blatantly rips off) God of War. Despite the various mediums that inspired Dante’s Inferno for the Xbox 360 and PS3, it was received with moderate praise. How does the DLC, Dante’s Inferno: Trials of St. Lucia, effect the overall package and is it worth it? Good question.
Dante’s Inferno is primarily a series of gory hack & slash segments with minor puzzles along the way. That’s not to say that it’s repetitive- not right away, at least. The game starts off pretty bold with some impressive combat sessions, boss battles, and attention-grabbing areas in Hell all pull you in pretty quickly. However, by the third hour you’ve seen much of the game’s hand and pretty much experienced the highlights of the game.
Then again, the battle system can still be a satisfying experience for those drawn in. Just best that you not expect too much from the latter hours of the game. There’s always the appeal of just going crazy with any big-bad combo you can come up with. For those disappointed with the lack of lasting appeal, perhaps Trials Of St. Lucia can do something about that.
The biggest thing you’re getting with the DLC is a co-op mode. The lack of multiplayer in the original package was a fatal flaw for some looking for an edge over the God of War series. The online co-op is fairly deep, coming in strong in terms of an all new gameplay mode. It really would have helped to be able to bring along a friend for the ride without having to buy DLC. Even so, it’s a great addition and does give value to the package- which is hard to say about some of the other features. For those looking to hop online and hack and slash with a friend, it’s more than competent. However there’s one immense flaw with the cooperative play… no offline support. Apparently sitting on the couch with a friend with one PS3 just isn’t a viable multiplayer option anymore- thank God for the Wii and its focus on local multiplayer.
There really is one fatal flaw with the co-op mode- the new character, St. Lucia. Compared to Dante, she’s unique, but in an awkward, unappealing way. Maybe it comes from being so used to Dante, but St. Lucia comes across as being an attempt to get too different from Dante- it’s quite disappointing that she’s your only alternative. It really would have been a good idea for the developers to invest in at least two characters for the DLC, if not more- give us some variety here!
Trials of St. Lucia also features a level editor with uploading and downloading capabilities- along with a rating system. It’s functional and will probably add a few hours for designers, but it doesn’t feel as fleshed out as you might have liked. It can be fun to craft ‘trial’s A.K.A, ‘levels’, but it’s strictly based on the gamer’s taste. Nonetheless it too adds value to the DLC. The last major bit of content is the prequel level- the dark forest. It’s easily the least satisfying part of the package. It’s nice, but if knocking a couple bucks off would come from not having it, you’d probably let it go.