I have to admit that I mostly played matchmaking in Halo 3 and hardly stepped foot into Halo 3’s Forge, but I’m totally excited about Forge 2.0 in Halo: Reach and these are the five Forge 2.0 features that I’m most excited about.
One of the most annoying things about using Forge in Halo 3 was getting an object to stay in midair. Getting objects to float required stacking multiple Forge objects together, building on top of them, and taking advantage of exploits in order to get the desired object to stay in midair. Halo: Reach nipped the painstaking process of glitching objects to stay afloat by introducing grid planes in Forge 2.0. Grid planes are grid platforms that can be placed anywhere and allow objects to be built on top of them. Grid planes are sure to save Forge 2.0 users lots of hours that would have been wasted Forging in Halo 3 and will change the way maps are made in Halo: Reach.
Forge World is a massive Forge map that is made up of several maps and gives Forgers a great canvas to create any kind of Halo: Reach map they’d want. Forge World is by far the largest Halo map ever created and has lots of great locations for building maps including a Cliffside, cave, an even plane, and for the first time in Halo history Forgers will be able to easily create maps in midair.
My hat goes off to Halo 3 Forgers and all that they were able to accomplish with hacks, but Bungie has made things a lot easier for them in Forge 2.0 by taking known hacks and turning them into Forge 2.0 features. One of my favorite Halo 3 Forge hacks was getting objects to merge within one another, which allowed Forgers to accomplish lots of awesome Halo 3 maps. In Halo: Reach’s Forge 2.0 this known hack was turned into a Physics attribute and now goes by the name of a Phased element. Phasing in Forge 2.0 lets Halo: Reach Forgers merge and put Forge 2.0 through one another, which can turn multiple objects into custom objects like Lego pieces.
Forge 2.0 is a lot more accurate than the original Forge in Halo 3. Bungie added the ability to snap, rotate, and move objects at different degrees and angles. Forge 2.0 also allows added precision when creating Halo: Reach maps by adding units of measurements that can be tweaked to make sure Forge 2.0 objects appear exactly where you want them – instead of just guestimating like you did in Halo 3. Fine editing mode is another added feature in Forge 2.0 that allows Forgers to zoom in and move object very slowly to make sure they fit in exactly the right spot. With all of the added accuracy features in Forge 2.0, Forgers will have no problem taking map ideas that they have in their heads and creating playable maps in Halo: Reach.
Added Forge object customization
Forge 2.0 objects beat the heck out of the objects used in the original Halo 3 Forge. Bases can be assigned to teams, custom game support has been upgraded tremendously, custom coloring can be applied to objects, the physics engine can be customized in Forge 2.0, objects can be blended together, and Forge 2.0 has way more objects than the original Forge. Forge is all about the objects, and in Halo: Reach, Bungie really delivered.
For more, read Halo 3 Features that Absolutely Suck – and Weren’t Fixed in Halo: Reach, 5 New Halo: Reach Features That’ll Only Get You Killed Quicker, and 5 Very Annoying Halo 3 Problems Solved in Halo: Reach.
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